> ## Documentation Index
> Fetch the complete documentation index at: https://docs.mettlestate.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Event Registration

> How to register for an event, and how to check in once you have.

You can enter an event on your own or with a team. You manage your own registration throughout, and admins can step in if something goes wrong.

<Warning>
  Registering and checking in are **two separate steps**. Events are capped by check-ins, not registrations — if you register but never check in, you lose your place and cannot play.
</Warning>

## The full flow

1. Register for the event, solo or with a team
2. Meet the eligibility requirements
3. Wait for check-in to open, then **check in**
4. Wait for your match time to be announced
5. Join the lobby and play
6. Submit your result
7. Wait for verification, then prize distribution

Steps 1 to 3 are covered below. From step 4 on, see [Matches](/events/matches).

## Registering solo

* Open the event and click **Join Event**, then choose **Solo**
* Add or update your linked game account if prompted
* Click **Sign me up!**

## Registering with a team

* Open the event and click **Join Event**, then choose **Team**
* Select one of your existing teams, or create a new one on the spot with **Create A Team**
* Click **Register Team**

Every player in the lineup needs to meet the eligibility requirements individually — one unlinked account can block the whole team.

## Eligibility requirements

Events check eligibility at registration. Depending on the event you may need:

* **A linked game account** for that title — required by most events
* **A verified contact number**
* **Age verification**, where the event is restricted
* **Region verification**, where the event is limited to certain territories

If the event needs a game account you have not linked yet, you are prompted to connect it before your registration can complete.

<Tip>
  Link your game accounts before an event opens rather than while trying to join one. A missing link is the most common reason registration fails. See [Linked Game Accounts](/players/linked-game-accounts).
</Tip>

## Checking in

Check-in opens shortly before the event starts — usually around 45 minutes before the first stage, though this is set per event. Click **Go to Check-in** from the event page banner.

### Solo

Click **Check-in**. That is the whole step.

### Team

* Select your registered team
* Set each player's status
* Click **Check-in**

| Status          | Meaning                                     |
| --------------- | ------------------------------------------- |
| **Playing**     | In the starting lineup for this event       |
| **Reserve**     | On the roster and available as a substitute |
| **Not Playing** | Sitting this event out                      |

The lineup you set here is the lineup for the event, so confirm availability with your players before the window closes.

## If registration fails

See [Troubleshooting](/events/troubleshooting) — it covers blocked registrations, missing account links, and closed or full events.

## Admin Capabilities

* Set registration open and close times, and when check-in opens
* Define which eligibility checks apply to the event
* Add or remove participants and check-ins at any point
