> ## Documentation Index
> Fetch the complete documentation index at: https://docs.mettlestate.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Matches

> Scheduling, playing, and submitting results for your matches.

Matches are generated from stages. Every match in an event is listed under the **Matches** tab on the event page, with your own matches shown first.

## The match page

* **Event** — the event the match belongs to
* **Status** — `Pending`, `Scheduled`, `Active`, or `Completed`
* **Round and Match** — where the match sits in the stage
* **Best of** — Bo1, Bo3, or Bo5
* **Ends in** — how long you have left to complete the match and submit results

## Scheduling

Who sets the time depends on the stage type.

**You schedule it yourself** in Round Robin, Swiss, and [Battlegrounds](/events/battlegrounds) stages:

1. Propose a time to your opponent
2. They accept or reject it
3. On acceptance the match is scheduled and you can join the lobby at that time
4. On rejection, either side proposes a new time

**An admin schedules it** in every other stage type, and the time appears on your match page.

<Warning>
  Two deadlines decide matches without anyone playing:

  * If your opponent **does not respond** to your proposed time within the stage deadline, **you win automatically**
  * If the match is **never scheduled** within the deadline, **both sides forfeit**

  Propose a time early. Proposing and being ignored wins you the match; letting the clock run out loses it for both of you.
</Warning>

## Readying up

Once the scheduled time passes the match becomes `Active` and both players must **Ready Up**. This tells your opponent and the admins that you are present and ready to play.

If no result is submitted by the deadline, players who never readied up are forfeited. Readying up is what distinguishes you from a no-show, so do it even if your opponent has not.

## Submitting results

* Either player can submit the result
* **A screenshot of the result is required on every match**
* Once submitted, your opponent is notified and can confirm or dispute it
* Admins can override any submitted result

<Tip>
  Capture the scoreboard before you leave the lobby, every time. The screenshot is the evidence an admin rules on in a dispute — your account of what happened is not.
</Tip>

## Match chat

Each match has a private chat between the two opponents and the admins. It is open during the stage the match belongs to and closes once the match completes.

This is the right place to arrange lobby details, flag a problem, or leave a record of trying to reach an unresponsive opponent.

## Player How-To

* Open the **Matches** tab on the event page and find your match
* Propose or confirm a time, where your stage allows it
* **Ready Up** once the match goes `Active`
* Join the lobby using the details on the match page and play
* Submit your result and upload your screenshot
* Confirm your opponent's result, or dispute it if it is wrong

Something gone wrong? See [Troubleshooting](/events/troubleshooting).

## Admin Capabilities

* Add, remove, and edit players in a match
* Update results, schedules, and match status
* Monitor fairness and resolve disputes
* Monitor match chat and act on what is raised there
